The Bottom Line
- One of the best looking X-Men games out there
- Great comic book cutscenes
- Upgradable mutant powers based on difficulty is a nice touch
- Decent fighting system is rarely given the opportunity to shine
- Bizarre character choices, Wolverine, Nightcrawler, and Iceman?
- All playable characters have Wolverine's mutant healing power
- Graphics: 5 X3 looks and moves great, it's a shame such good art was wasted on poor design
- Sound: 4.5 With Hugh Jackman, Patrick Stewart, and a solid score, it's a near cinema experience
- Control: 3.5 The controls work but the lock-on feature is worthless
- Difficulty: 2 Even at the hardest difficulty it's not tough, and levels are short enough to repeat
- Multiplayer: 0 Sorry, this X-Men works alone... wait, huh?
- Online: 0 Didn't you know, the X-Men hate online gaming
- All scores are out of 5. The overall rating is not an average of the above scores
- Rated: Teen It's pretty mild violence, certainly no worse than the X-Men movies
Guide Review - X3: The Official Game a.k.a. X-Men:The Official Game - Review (PS2)
Much like Alpha Flight, X3: The Official Game isn't a total write off. It has superb character models that look like the walked out of the films. It has a decent fighting system. All three mutants (Wolverine, Nightcrawler, and Iceman) play very differently, but all have healing powers... yeah, I know. And the game has a neat motivator built into it in that you can pick a different difficulty every time you play a level, and the tough you choose, the more upgrade points you'll get for your mutants.
But all is not rosy in the world of X3: The Official Game. The game features a good brawler system, but you rarely get to use it. The formula goes, fight two to three baddies, run around and look for a switch; rinse and repeat. Short levels with annoying puzzles, some on timers, do not do justice to the great physical locations or combat system. I don't mind a linear game, but you need to let a guy play. This felt more like X-Chores than a romp through the Danger Room.
The engine and graphics would have been put to far better use in large levels filled with baddies, and no silly tasks. Imagine if Prince of Persia levels were only two rooms long. I love the muties, but the game isn't charming enough to make up for poor design.