The Bottom Line
- We Love Katamari, we really do!
- Everything great about the game is back
- New areas and ingenious levels will have you rolling the Katamari for hours
- The visual style of Katamari Damacy is back with a vengeance
- The fragmented self-referential humor makes this my vote for Postmodern Game of the Year
- The graphics are still blocky, but it's all part of the charm
- If you didn't love Katamari Damacy, you don't love Katamari
- Graphics: 3 The intro and cut-scenes are beautiful, the game itself is blocky, but creative
- Sound: 5 This is pure aural cheesecake. Rich sound and creamy songs will delight your ear buds
- Concept: 5 We Love Katamari is a creative treat, the idea of a game about a game... pure genius
- Control: 5 The Katamari takes both analog stick to control, but it does roll responsively
- Difficulty: 3 We Love Katamari is easy to play, tough to put away
- Replay: 4.5 I could play We Love Katamari forever, even if it meant replaying levels
- Rated: Everyone, We Love Katamari enough to say it is appropriate for all ages
- All scores out of 5. The star rating is not an average of the above scores.
Guide Review - We Love Katamari Review - PS2
The game itself consists of players rolling a ball over small items, say paper clips, until they have rolled over enough items to have the mass to roll over even larger items, and eventually you will have enough to make a star. Nope, it makes no sense at all.
But, in this postmodern videogame instead of rolling for a noble reason, you roll to appease fans of Katamari Damacy. You even take requests, rolling in candy, race, underwater and other random-themed levels. The additively sweet Japanese easy listening music and bizarre items are all back. There's even a two-player mode for those of you who prefer not to roll alone.
We Love Katamari is a pure example of creativity and solid game design. The concept is simple, as are the graphics, but the game is surprisingly deep and compelling. I've said it twice already, We Love Katamari, we really do!