The Bottom Line
- Luscious graphics and animation
- Playing with a partner is a blast
- Decent replay value and tons to find
- Resident Evil is still an incredibly tough series to beat
- Slow, stop and shoot gameplay isn't for all gamers
- Overly cinematic, seems to want to be a movie as much as a game
- Getting online games started is a chore
- Publisher: Capcom
- ESRB Rating: Mature
- Genre: 3rd Person Action
- Other Platforms: Xbox 360
Guide Review - Resident Evil 5: Collector's Edition Review (PS3)
Resident Evil 4 takes Chris Redfield to Africa where he gets a new partner, Sheva Alomar, and gets to kill a ton of Zombies in broad daylight. While it lacks the atmosphere and fear factor of Resident Evil 4, it certainly excels with beautiful next generation HD graphics and smooth gameplay.
Having a partner does several things for the game. First, it makes for interesting story and plot points, offers up interesting strategic and inventory management elements and makes the game a prime choice for co-op fun. While Sheva is fun both to play and to have around, her AI can get wonky, and she loves to burn through her ammo, which hurts as success in the game really depends on you managing yours. The enemy AI, however, seems fairly solid, and the large open battles are a real treat.
While quite good, the game is not perfect. The co-op, while wonderful, isn't drop-in, and getting an online gaming going seems to be far more trouble than it should be. Additionally the game seems shorter than the ones past, clocking in at just over twelve hours. The biggest issue is one that's a bit harder to nail down. While Resident Evil has always had a strong story, and the wonky dialog is funny and still charming, the game has a bit too much Hollywood envy. While playing the game, it's hard to put your finger on exactly what's wrong, but after watching the bonus disc it becomes clear. The developer's, including the film director they hired, were as interested in making the game like a movie as they were a great game.
In the end, the game is solid, but confused as to what it wants to be.