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Rengoku: The Tower of Purgatory, Review - PSP

About.com Rating 3.5

By Roger Altizer, About.com

The Bottom Line

Rengoku: Tower of Purgatory is an action RPG, but it barely fits the genre, as the game is far more about combat and weapon management than role playing or story. Rengoku has an amazing item management system, a very hip new control scheme, and some damn sexy android designs... and that's about it. As far as gameplay goes: kill, get items, climb tower, rinse repeat. Rengoku: Tower of Purgatory is neither heaven, nor hell to play, it truly plays like purgatory, it's never ending.
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Pros

  • Amazing android designs by famed artist Jun Suemi
  • Unbelievable amount of weapons, armor and combinations
  • Unique head and right/left arm attacks assigned to each button

Cons

  • Dismal textures/level design
  • Very repetitive gameplay
  • Virtually no story

Description

  • Graphics: 3 Rengoku has amazing androids stuck in a very blase world
  • Sound: 1.5 Each level has it's own repetitive soundtrack, they took the purgatory thing way too far
  • Concept: 5 Rengoku certainly was original, and major props for the button scheme and weapon variety
  • Control: 4.5 I love Rengoku's button configuration, but want to use the analog nub more
  • Difficulty: 3 You will get sent to the bottom of the tower, naked, but that's half the fun
  • Replay: 2.5 Hmmmm, really, the game never ends... so there is no replay, it's more like ever-play
  • Portability: 5 Yeah, this is one that takes very little thought, pick it up and put it down at will
  • Multiplayer: 3 The item swapping is great, but the combat isn't deep enough for multiplayer mayhem
  • All scores are out of 5. The overall rating is not an average of the above scores
  • Rated: Mature - It's all about guns and combat, but they are androids, not people, if it matters

Guide Review - Rengoku: The Tower of Purgatory, Review - PSP

Rengoku: Tower of Purgatory is a game I was very excited about. After playing it for 20 minutes, all that excitement mysteriously vanished. Fortunately, after a few hours, some of it returned, but certainly not all.

The android design is superb, Jun Suemi is an artistic genius. Every weapon you pick up, or armor you don, drastically changes the appearance of A.D.A.M., your android avatar. The first time I chainsaw to my head my jaw dropped as I watched my android charge into battle, head saw grinding through my opponents. Unfortunately, the same loving care did not go into backgrounds. You wander from one brown room to another, then on the next level they'll mix it up and be grey.

As far as gameplay goes, you fight in a room filled with a few boxes against one or two other androids. The combat system is inventive, your head weapon fires with triangle and square and circle fire your arms. Unfortunately that is the entire game. Kill a robot, go to the next room, do it again. If you die, in a nice twist, you lose what weapons you had equipped and start at the bottom of the tower again. What little story there is happens in cryptic messages delivered by level bosses, and really, poor A.D.A.M. gets few answers to his philosophic quandaries.

In the end, I couldn't stop playing. Collecting weapons and upgrading A.D.A.M. was addictive for me,despite the fact that there wasn't a whole lot of game here. It became like Pokemon for me, but I was collecting rail guns instead of fur balls.

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