The Bottom Line
- "Killzone 3" features level design that out shines most every other shooter out there
- Local co-op means you can play the game with a buddy on your couch
- Multiplayer is both immediately accessible and features deep career growth
- 3D may not be useful for the genre, but it is a very fun way to show off a 3DTV ig you have one
- Best execution of PlayStation Move controls to date, even if you won't use them much
- Storyline is weak and the flashbacks are unnecesary
- Graphics are inconsistent, sometimes gorgeous, sometimes seem last-gen
- Developer: Guerrilla Games
- ESRB Rating: M for Mature
- Genre: First Person Shooter
- Platforms: PlayStation 3 Exclusive
- Accessories: Bluetooth headset, PlayStation Move controller, 3D TV - all optional
Guide Review - "Killzone 3" Review (PS3)
So, let's look at the additional features first, shall we? "Killzone 3" fully supports 3D gameplay. I've played the game in 3D, in every mode possible, and have come to the following conclusion: it's cool, but I ended up playing in 2D at the end of the day. Oddly enough, that's the story I got from some of the developers of the game as well. It is pretty, but between having to refocus your eyes when you tilt your head to the constant "popping" in and out of objects from the sides of the screen, it seems this is a fun way to show off your 3D TV, but not to play, unlike Gran Turismo 5, which was a blast to play in 3D.
"Killzone 3's" Move motion control support suffers a similar fate. It certainly works, and you could play the entire game using the Move and Navigation Controller, but it seems a bit awkward, and I'm not sure it's any more fun and certainly not more accurate than using the standard DualShock 3 controller.
Graphically "Killzone 3" is a mixed bag. For the most part it's beautiful, but then they make you crawl through tall grass that looks like someone printed out of an inkjet printer and cut out, completely flat. The design of the vehicles, weapons, buildings, etc. are all top notch, but the execution of some of the graphics end up being inconsistent.
The single player game picks up where "Killzone 2" leaves off, and unnecessarily skips back and forth between in time, but it doesn't really matter, it serves it's purpose, giving you an excuse to shoot a lot of Helghast. This is where the game shines. You are constantly being put in different environments, and the level design sports the appropriate variety. From piloting vehicles to using a jet-pack or firing from a mounted gun or sniping, mixing up the activities keeps you engaged. The levels also feature a good variety of cover, elevations, and open areas. To be honest, story aside, the play in "Killzone 3's" campaign is as good as it gets.
Multiplayer is, as many expected, where "Killzone 3" truly excels. The game is class based, similar to "Team Fortress 2," yet career based, not unlike the "Modern Warfare" games. The traditional play modes are there, plus a mode called "Operations" which combines multiplayer action with campaign mode story telling. The multiplayer maps are superb, and all of the classes are useful right out of the gate. Unlike many class-based games, in "Killzone 3" even the support classes, Medic and Engineer, are as deadly as the rest.
"Killzone 3" is similar to a big budget movie, it's in 3D, it has some gimmicks to get you to play, but it's also a very fun guilty pleasure.