- Publisher: Warner Bros.
- Developer: NetherRealm Studios
- ESRB Rating: T (Teen)
- Genre: Fighting
- Pros: Creative Character Choices, Perfect Combat Mechanics, Engaging Environments, Numerous Modes
- Cons: Some Annoying Challenges, A Few Minor Characters
Classic DC heroes and villains fight to the death. At its core, "Injustice" is that simple. The first thing most people will do is start up a battle against the computer, someone in the room, or online and those who were raised on "Mortal Kombat" (or played the recent, brilliant reboot of the franchise from the same developers) will feel right at home. The foundation of combat is simple enough but there are also dozens of combo moves, special moves, and tactics that can separate one fighter from another. There may not be fatalities but the special moves (triggered with an L2&R2 after a meter is filled) for each hero and villain have a similarly goofy theatricality. Batman pushes some buttons and has his Batmobile runs people over. Aquaman's involves a shark.
Like the "Mortal Kombat" reboot, "Injustice: Gods Among Us" offers a particularly deep variety of modes. Unlike a lot of fighting games, there's actually a lot to do here besides kicking online ass. There's a deep, lengthy story with long cut-scenes linking together fight challenges. You get a story as to why Batman would be fighting Killer Croc, Harley Quinn, etc. and then that links to a story involving Aquaman and so on and so on. There's also a mode called "S.T.A.R. Labs Missions" that offers a series of single-player challenges built around a certain character. For example, play Superman for ten challenges in a row, learning different combos or having to work with certain situations (like being infected with Kryptonite to the point that your health is slowly depleting) and then move on to ten challenges with Batman and so on. Some of the challenges are downright annoying in the way a certain move has to be used to complete them but it's easy to skip the occasional annoyance. There is also a mode called "Battles" that replicates the Arcade experience from "Mortal Kombat" as you try to take one hero or villain through a series of battles.
One of the key elements that separates one fighting game from another is character animation. When a fighter punches, we want to feel the connection. When a combo move is initiated, it needs to be consistent. "Injustice" is remarkably fluid, whether it's Aquaman landing a trident blow upside Lex Luthor's bald head or Batman throwing a well-timed Batarang at The Flash. The fighting mechanics are brilliantly designed and perfectly executed in terms of graphics. And the environments are spectacularly conceived and executed. Not only do they look great but they're often incredibly interactive. If you see something in the background, you can likely kick an opponent into it or grab & throw it.