The Bottom Line
- The controllers body is perhaps one of the most comfortable controllers out there
- The raised D-pad is a welcome improvement over the Sixaxis for fighting game fans
- The two, included, AA batteries power the controller for 50+ hours
- $10 cheaper than a Sixaxis controller
- No rechargeable battery
- Uses a USB receiver
- Cannot be used to turn on the PS3 or used with system updates
- L2 and R2 triggers are far too "tight"
- Battery: The use of replaceable AA's gamers to use rechargeable or standard batteries, a big plus for the controller
- Performance: The tight L2 and R2 triggers cancel any advantage the raised D-pad gave players
- Compatibility: The USB receiver means that the Cordless Precisions plays well but can't perform many system functions
- Comfort: If it weren't for those silly L2 and R2 buttons I'd say it was a far more comfortable controller than the Sixaxis
- Value: While the Cordless Precision comes in at a cheaper price tag, it also delivers less functionality than the Sixaxis
Guide Review - Logitech Cordless Precision Review (PS3 Controller)
Don't get me wrong, Logitech's Cordless Precision controller for the PS3 works, and it has some high points, namely a superior D-pad and more comfortable grips than the Sixaxis, but it also has some pretty major flaws.
The obvious differences between the Cordless Precision and the Sixaxis are the use of AA batteries as opposed to a rechargeable battery, a USB receiver instead of using the build in blue tooth, a raised, instead of recessed, D-pad, no tilt functionality, and the inclusion of rumble (which no PS3 currently supports). While some reviewers have complained about the AA's, I see it as an advantage. I don't know how many drained Sixaxis controllers I've picked up, and the included cord is far too short to actually play with. The Cordless Precision outlasts the Sixaxis on the two easily replaceable AA's, and one can always opt to use rechargeable AA's if they prefer.
Unfortunately, the Cordless Precision suffers from both bad tech and design issues. The missing tilt control means the controller simply won't work with games like flOw, and the USB receiver can't be used to turn the PS3 on or used with system updates, so you'll have to keep at least one Sixaxis around. The extremely stiff L2 and R2 triggers can often lead to problems like not fully accelerating in racing games.
In the end the controller is really no better than the Sixaxis, and in many ways worse.