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By Roger Altizer, About.com Guide to PlayStation Games since 2004

China taking steps to help MMORPG videogame addicts

Friday October 28, 2005
China is testing a system that would limit players to 5 hours of online gaming. The system kick in after 3 hours of play, at that time the character's attributes would slowly decrease, after 2 hours the character would be unplayable. Is this an affront on players rights or simply a country acting on a public health matter?

Comments

September 19, 2007 at 9:12 am
(1) Nick says:

Since most MMO’s are fee based, thats not really appropriate at all. I believe a reward system is much more approachable, like WoW(world of warcraft). When you spend time logged off, you gain a small percentage of time where you acquire double experience.

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