China taking steps to help MMORPG videogame addicts
Friday October 28, 2005
China is testing a system that would limit players to 5 hours of online gaming. The system kick in after 3 hours of play, at that time the character's attributes would slowly decrease, after 2 hours the character would be unplayable. Is this an affront on players rights or simply a country acting on a public health matter?


Comments
Since most MMO’s are fee based, thats not really appropriate at all. I believe a reward system is much more approachable, like WoW(world of warcraft). When you spend time logged off, you gain a small percentage of time where you acquire double experience.